From d51fc369b732c662ebfa911a7a4d1bf7a10ea66b Mon Sep 17 00:00:00 2001 From: Sergey Pershenkov Date: Wed, 1 Jun 2022 11:38:09 +0300 Subject: [PATCH] draw_circle() draws a filled circle (cherry picked from commit adccb9fd6038b446fc218af874429f2c3fdb8fcc) --- doc/classes/CanvasItem.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 11e298c52c8..48f65119c09 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -56,7 +56,7 @@ - Draws a colored, unfilled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon]. + Draws a colored, filled circle. See also [method draw_arc], [method draw_polyline] and [method draw_polygon]. [b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. As a workaround, install the [url=https://github.com/godot-extended-libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an AntialiasedRegularPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.