You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
[Scene] Add SceneStringNames::font(_size/_color)
This commit is contained in:
@@ -994,8 +994,8 @@ void TileMapLayerEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Font> font = p_overlay->get_theme_font(SNAME("font"), SNAME("Label"));
|
||||
int font_size = p_overlay->get_theme_font_size(SNAME("font_size"), SNAME("Label"));
|
||||
Ref<Font> font = p_overlay->get_theme_font(SceneStringName(font), SNAME("Label"));
|
||||
int font_size = p_overlay->get_theme_font_size(SceneStringName(font_size), SNAME("Label"));
|
||||
Point2 msgpos = Point2(20 * EDSCALE, p_overlay->get_size().y - 20 * EDSCALE);
|
||||
|
||||
String text = tile_set->local_to_map(edited_layer->get_local_mouse_position());
|
||||
@@ -4333,7 +4333,7 @@ void TileMapLayerEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
}
|
||||
|
||||
// Draw the IDs for debug.
|
||||
/*Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
|
||||
/*Ref<Font> font = get_theme_font(SceneStringName(font), SNAME("Label"));
|
||||
for (int x = displayed_rect.position.x; x < (displayed_rect.position.x + displayed_rect.size.x); x++) {
|
||||
for (int y = displayed_rect.position.y; y < (displayed_rect.position.y + displayed_rect.size.y); y++) {
|
||||
p_overlay->draw_string(font, xform.xform(tile_set->map_to_local(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y)));
|
||||
|
||||
Reference in New Issue
Block a user