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-added icons for root node types on tabs

This commit is contained in:
Juan Linietsky
2015-07-24 14:18:02 -03:00
parent 257dba9a4a
commit d50ebbb441
4 changed files with 25 additions and 2 deletions

View File

@@ -110,9 +110,23 @@ void EditorNode::_update_scene_tabs() {
scene_tabs->clear_tabs();
for(int i=0;i<editor_data.get_edited_scene_count();i++) {
String type=editor_data.get_scene_type(i);
Ref<Texture> icon;
if (type!=String()) {
if (!gui_base->has_icon(type,"EditorIcons")) {
type="Node";
}
icon=gui_base->get_icon(type,"EditorIcons");
}
int current = editor_data.get_edited_scene();
bool unsaved = (i==current)?saved_version!=editor_data.get_undo_redo().get_version():editor_data.get_scene_version(i)!=0;
scene_tabs->add_tab(editor_data.get_scene_title(i)+(unsaved?"(*)":""));
scene_tabs->add_tab(editor_data.get_scene_title(i)+(unsaved?"(*)":""),icon);
}
scene_tabs->set_current_tab(editor_data.get_edited_scene());