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Fix wrong owner for editor plugin created nodes in instanced scene

This commit is contained in:
Haoyu Qiu
2022-10-20 15:06:17 +08:00
parent 2342f174a4
commit d50cfd9f18
2 changed files with 8 additions and 11 deletions

View File

@@ -51,7 +51,7 @@ void SkeletonEditor::_on_click_option(int p_option) {
void SkeletonEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
Node *owner = get_tree()->get_edited_scene_root();
const int bc = skeleton->get_bone_count();