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Restore previous mouse position when leaving the editor freelook mode
- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076.
(cherry picked from commit 4a542e0007)
This commit is contained in:
committed by
Rémi Verschelde
parent
bf913d6917
commit
d4dd80afe7
@@ -266,8 +266,8 @@ private:
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bool freelook_active;
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real_t freelook_speed;
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Vector2 previous_mouse_position;
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TextureRect *crosshair;
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Label *info_label;
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Label *cinema_label;
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Label *locked_label;
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