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add root_node as property of MultiplayerAPI
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@@ -115,6 +115,7 @@ public:
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void poll();
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void clear();
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void set_root_node(Node *p_node);
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Node *get_root_node();
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void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
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Ref<NetworkedMultiplayerPeer> get_network_peer() const;
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Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
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