You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
GDScript: Fix autocompletion issues with nested types
This commit is contained in:
@@ -1317,7 +1317,10 @@ public:
|
||||
FunctionNode *current_function = nullptr;
|
||||
SuiteNode *current_suite = nullptr;
|
||||
int current_line = -1;
|
||||
int current_argument = -1;
|
||||
union {
|
||||
int current_argument = -1;
|
||||
int type_chain_index;
|
||||
};
|
||||
Variant::Type builtin_type = Variant::VARIANT_MAX;
|
||||
Node *node = nullptr;
|
||||
Object *base = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user