From d4aa3e322dcf5335466923f4e6c169f6d263e54c Mon Sep 17 00:00:00 2001 From: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> Date: Wed, 29 Oct 2025 14:30:01 +0300 Subject: [PATCH] Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA. --- drivers/d3d12/rendering_device_driver_d3d12.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp index 122dfa4b478..3c32692e538 100644 --- a/drivers/d3d12/rendering_device_driver_d3d12.cpp +++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp @@ -6602,7 +6602,7 @@ Error RenderingDeviceDriverD3D12::_initialize_allocator() { D3D12MA::ALLOCATOR_DESC allocator_desc = {}; allocator_desc.pDevice = device.Get(); allocator_desc.pAdapter = adapter.Get(); - allocator_desc.Flags = D3D12MA::ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED; + allocator_desc.Flags = D3D12MA::ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED | D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED; HRESULT res = D3D12MA::CreateAllocator(&allocator_desc, &allocator); ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12MA::CreateAllocator failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");