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Add missing argument names in GDScript bindings

All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
This commit is contained in:
Rémi Verschelde
2015-12-28 02:13:05 +01:00
parent fe46b2ac0c
commit d4993b74fc
42 changed files with 234 additions and 236 deletions

View File

@@ -971,7 +971,7 @@ void Mesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode);
ObjectTypeDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode);
ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays"),&Mesh::add_surface,DEFVAL(Array()));
ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays","alphasort"),&Mesh::add_surface,DEFVAL(Array()),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
ObjectTypeDB::bind_method(_MD("surface_remove","surf_idx"),&Mesh::surface_remove);
ObjectTypeDB::bind_method(_MD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len);