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Don't mark PROPERTY_USAGE_NO_EDITOR properties for translation
Using `PNAME()` on these properties are redundant as they won't be displayed in the editor and some of them will be automatically ignored by the extraction script.
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@@ -183,17 +183,17 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
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void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
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for (uint32_t i = 0; i < bones.size(); i++) {
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const String prep = vformat("%s/%d/", PNAME("bones"), i);
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p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + PNAME("rest"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::BOOL, prep + PNAME("enabled"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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const String prep = vformat("%s/%d/", "bones", i);
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p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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for (const KeyValue<StringName, Variant> &K : bones[i].metadata) {
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PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + PNAME("bone_meta/") + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
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PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + "bone_meta/" + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
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p_list->push_back(pi);
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}
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}
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