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Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
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thirdparty/jolt_physics/Jolt/Physics/PhysicsUpdateContext.cpp
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thirdparty/jolt_physics/Jolt/Physics/PhysicsUpdateContext.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/PhysicsUpdateContext.h>
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JPH_NAMESPACE_BEGIN
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PhysicsUpdateContext::PhysicsUpdateContext(TempAllocator &inTempAllocator) :
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mTempAllocator(&inTempAllocator),
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mSteps(inTempAllocator)
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{
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}
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PhysicsUpdateContext::~PhysicsUpdateContext()
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{
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JPH_ASSERT(mBodyPairs == nullptr);
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JPH_ASSERT(mActiveConstraints == nullptr);
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}
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JPH_NAMESPACE_END
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