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[Noise/NoiseTexture2D] Allow disabling normalization
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@@ -76,6 +76,9 @@ void NoiseTexture2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture2D::set_bump_strength);
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ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture2D::get_bump_strength);
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ClassDB::bind_method(D_METHOD("set_normalize", "normalize"), &NoiseTexture2D::set_normalize);
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ClassDB::bind_method(D_METHOD("is_normalized"), &NoiseTexture2D::is_normalized);
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ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &NoiseTexture2D::set_color_ramp);
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ClassDB::bind_method(D_METHOD("get_color_ramp"), &NoiseTexture2D::get_color_ramp);
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@@ -91,6 +94,7 @@ void NoiseTexture2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalize"), "set_normalize", "is_normalized");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise");
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}
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@@ -156,9 +160,9 @@ Ref<Image> NoiseTexture2D::_generate_texture() {
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Ref<Image> new_image;
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if (seamless) {
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new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt);
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new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt, normalize);
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} else {
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new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space);
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new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space, normalize);
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}
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if (color_ramp.is_valid()) {
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new_image = _modulate_with_gradient(new_image, color_ramp);
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@@ -349,6 +353,18 @@ void NoiseTexture2D::set_color_ramp(const Ref<Gradient> &p_gradient) {
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_queue_update();
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}
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void NoiseTexture2D::set_normalize(bool p_normalize) {
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if (normalize == p_normalize) {
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return;
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}
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normalize = p_normalize;
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_queue_update();
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}
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bool NoiseTexture2D::is_normalized() const {
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return normalize;
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}
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Ref<Gradient> NoiseTexture2D::get_color_ramp() const {
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return color_ramp;
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}
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