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[Noise/NoiseTexture2D] Allow disabling normalization
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@@ -32,7 +32,7 @@
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#include <float.h>
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Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt) const {
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Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
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ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
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int skirt_width = MAX(1, p_width * p_blend_skirt);
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@@ -40,7 +40,7 @@ Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, b
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int src_width = p_width + skirt_width;
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int src_height = p_height + skirt_height;
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Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space);
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Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space, p_normalize);
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bool grayscale = (src->get_format() == Image::FORMAT_L8);
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if (grayscale) {
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return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_invert, p_blend_skirt);
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@@ -58,7 +58,7 @@ uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) co
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return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
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}
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Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space) const {
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Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
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ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
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Vector<uint8_t> data;
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@@ -66,38 +66,49 @@ Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_
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uint8_t *wd8 = data.ptrw();
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// Get all values and identify min/max values.
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Vector<real_t> values;
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values.resize(p_width * p_height);
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real_t min_val = FLT_MAX;
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real_t max_val = -FLT_MAX;
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for (int y = 0, i = 0; y < p_height; y++) {
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for (int x = 0; x < p_width; x++, i++) {
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values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
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if (values[i] > max_val) {
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max_val = values[i];
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}
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if (values[i] < min_val) {
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min_val = values[i];
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if (p_normalize) {
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// Get all values and identify min/max values.
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Vector<real_t> values;
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values.resize(p_width * p_height);
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real_t min_val = FLT_MAX;
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real_t max_val = -FLT_MAX;
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for (int y = 0, i = 0; y < p_height; y++) {
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for (int x = 0; x < p_width; x++, i++) {
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values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
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if (values[i] > max_val) {
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max_val = values[i];
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}
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if (values[i] < min_val) {
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min_val = values[i];
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}
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}
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}
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}
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// Normalize values and write to texture.
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uint8_t ivalue;
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for (int i = 0, x = 0; i < p_height; i++) {
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for (int j = 0; j < p_width; j++, x++) {
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if (max_val == min_val) {
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ivalue = 0;
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} else {
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ivalue = static_cast<uint8_t>(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
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}
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// Normalize values and write to texture.
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uint8_t value;
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for (int i = 0, x = 0; i < p_height; i++) {
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for (int j = 0; j < p_width; j++, x++) {
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if (max_val == min_val) {
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value = 0;
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} else {
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value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
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}
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if (p_invert) {
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value = 255 - value;
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}
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if (p_invert) {
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ivalue = 255 - ivalue;
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}
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wd8[x] = value;
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wd8[x] = ivalue;
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}
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}
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} else {
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// Without normalization, the expected range of the noise function is [-1, 1].
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uint8_t ivalue;
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for (int y = 0, i = 0; y < p_height; y++) {
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for (int x = 0; x < p_width; x++, i++) {
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float value = (p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
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ivalue = static_cast<uint8_t>(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f));
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wd8[i] = p_invert ? (255 - ivalue) : ivalue;
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}
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}
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}
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@@ -113,6 +124,6 @@ void Noise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);
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// Textures.
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ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space"), &Noise::get_image, DEFVAL(false), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1));
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ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
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}
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