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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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@@ -128,7 +128,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
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// Add to synchronizer list and setup visibility.
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rep_state->config_add_sync(node, sync);
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const ObjectID oid = node->get_instance_id();
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sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed), varray(oid));
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sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
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if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
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_update_sync_visibility(0, oid);
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}
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