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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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@@ -479,7 +479,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
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inspector->set_use_wide_editors(true);
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inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
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inspector->set_use_deletable_properties(true);
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inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), varray(), CONNECT_DEFERRED);
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inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
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interface = memnew(ShaderGlobalsEditorInterface);
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interface->connect("var_changed", Callable(this, "_changed"));
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