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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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@@ -358,7 +358,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
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if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
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p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
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p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
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}
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Ref<Script> script = p_node->get_script();
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@@ -386,7 +386,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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}
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if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
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p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
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p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
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}
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_update_visibility_color(p_node, item);
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@@ -399,7 +399,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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}
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if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
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p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
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p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
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}
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} else if (p_node->is_class("Node3D")) {
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if (p_node->has_meta("_edit_lock_")) {
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@@ -418,7 +418,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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}
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if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
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p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
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p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
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}
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_update_visibility_color(p_node, item);
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@@ -733,7 +733,7 @@ void SceneTreeEditor::_notification(int p_what) {
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get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
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get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
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get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
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get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
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get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED);
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tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
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@@ -1301,7 +1301,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
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blocked = 0;
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update_timer = memnew(Timer);
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update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
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update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
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update_timer->set_one_shot(true);
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update_timer->set_wait_time(0.5);
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add_child(update_timer);
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