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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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@@ -116,7 +116,7 @@ void TilesEditorPlugin::_thread() {
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// Add the viewport at the last moment to avoid rendering too early.
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EditorNode::get_singleton()->add_child(viewport);
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RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
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RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONESHOT);
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pattern_preview_done.wait();
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@@ -127,7 +127,7 @@ void TilesEditorPlugin::_thread() {
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const Variant *args_ptr[] = { &args[0], &args[1] };
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Variant r;
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Callable::CallError error;
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item.callback.call(args_ptr, 2, r, error);
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item.callback.callp(args_ptr, 2, r, error);
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viewport->queue_delete();
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} else {
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