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Sky renderer: Only flip Z when calculating panorama_coords

This commit is contained in:
Jesse Dubay
2022-03-08 19:51:43 -08:00
parent ff2a5c04b1
commit d437355f55
2 changed files with 4 additions and 8 deletions

View File

@@ -837,7 +837,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
actions.renames["COLOR"] = "color";
actions.renames["ALPHA"] = "alpha";
actions.renames["EYEDIR"] = "eyedir";
actions.renames["EYEDIR"] = "cube_normal";
actions.renames["POSITION"] = "params.position_multiplier.xyz";
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";