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-Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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@@ -70,20 +70,17 @@
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#define MAX_FOV 179
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void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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if (orthogonal) {
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//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
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camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
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} else
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
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//when not being manipulated, move softly
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float free_orbit_inertia = EDITOR_DEF("editors/3d/navigation_feel/orbit_inertia", 0.15);
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float free_translation_inertia = EDITOR_DEF("editors/3d/navigation_feel/translation_inertia", 0.15);
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float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
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float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
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//when being manipulated, move more quickly
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float manip_orbit_inertia = EDITOR_DEF("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.1);
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float manip_translation_inertia = EDITOR_DEF("editors/3d/navigation_feel/manipulation_translation_inertia", 0.1);
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float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
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float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
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float zoom_inertia = EDITOR_DEF("editors/3d/navigation_feel/zoom_inertia", 0.1);
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float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
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//determine if being manipulated
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bool manipulated = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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@@ -104,21 +101,30 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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camera_cursor = cursor;
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}
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float tolerance = 0.0001;
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float tolerance = 0.001;
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bool equal = true;
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if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance)
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if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
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equal = false;
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}
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if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance)
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if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance) {
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equal = false;
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}
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if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance)
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if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance) {
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equal = false;
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}
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if (!equal || p_interp_delta == 0 || is_freelook_active()) {
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if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
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camera->set_global_transform(to_camera_transform(camera_cursor));
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update_transform_gizmo_view();
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if (orthogonal) {
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//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
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camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
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} else
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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}
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}
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