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Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript

This commit is contained in:
jude-lafitteIII
2019-04-25 13:43:48 +01:00
parent f67c78d9cd
commit d3cc9c0bf1
4 changed files with 83 additions and 3 deletions

View File

@@ -56,6 +56,10 @@ static bool _is_hex_symbol(CharType c) {
return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
}
static bool _is_bin_symbol(CharType c) {
return (c == '0' || c == '1');
}
Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) {
Map<int, TextEdit::HighlighterInfo> color_map;
@@ -76,6 +80,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
bool in_member_variable = false;
bool in_node_path = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
bool expect_type = false;
Color keyword_color;
Color color;
@@ -118,14 +123,26 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
is_hex_notation = false;
}
// disallow anything not a 0 or 1
if (is_bin_notation && (_is_bin_symbol(str[j]))) {
is_number = true;
} else if (is_bin_notation) {
is_bin_notation = false;
is_number = false;
} else {
is_bin_notation = false;
}
// check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation
if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
if ((str[j] == '.' || str[j] == 'x' || str[j] == 'b' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
is_char = false;
if (str[j] == 'x' && str[j - 1] == '0') {
is_hex_notation = true;
} else if (str[j] == 'b' && str[j - 1] == '0') {
is_bin_notation = true;
}
}