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Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript
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@@ -56,6 +56,10 @@ static bool _is_hex_symbol(CharType c) {
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return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
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}
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static bool _is_bin_symbol(CharType c) {
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return (c == '0' || c == '1');
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}
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Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) {
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Map<int, TextEdit::HighlighterInfo> color_map;
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@@ -76,6 +80,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
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bool in_member_variable = false;
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bool in_node_path = false;
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bool is_hex_notation = false;
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bool is_bin_notation = false;
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bool expect_type = false;
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Color keyword_color;
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Color color;
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@@ -118,14 +123,26 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
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is_hex_notation = false;
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}
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// disallow anything not a 0 or 1
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if (is_bin_notation && (_is_bin_symbol(str[j]))) {
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is_number = true;
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} else if (is_bin_notation) {
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is_bin_notation = false;
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is_number = false;
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} else {
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is_bin_notation = false;
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}
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// check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation
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if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
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if ((str[j] == '.' || str[j] == 'x' || str[j] == 'b' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
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is_number = true;
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is_symbol = false;
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is_char = false;
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if (str[j] == 'x' && str[j - 1] == '0') {
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is_hex_notation = true;
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} else if (str[j] == 'b' && str[j - 1] == '0') {
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is_bin_notation = true;
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}
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}
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