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Move singleton StringName definitions to header
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@@ -35,129 +35,121 @@
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#include "core/string/string_name.h"
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class SceneStringNames {
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friend void register_scene_types();
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friend void unregister_scene_types();
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static SceneStringNames *singleton;
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inline static SceneStringNames *singleton = nullptr;
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public:
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static void create() { singleton = memnew(SceneStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = nullptr;
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}
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SceneStringNames();
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public:
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_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
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StringName resized;
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StringName draw;
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StringName hidden;
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StringName visibility_changed;
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StringName input_event;
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StringName gui_input;
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StringName item_rect_changed;
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StringName shader;
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StringName tree_entered;
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StringName tree_exiting;
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StringName tree_exited;
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StringName ready;
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StringName size_flags_changed;
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StringName minimum_size_changed;
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StringName sleeping_state_changed;
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StringName update;
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StringName updated;
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const StringName resized = StaticCString::create("resized");
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const StringName draw = StaticCString::create("draw");
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const StringName hidden = StaticCString::create("hidden");
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const StringName visibility_changed = StaticCString::create("visibility_changed");
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StringName line_separation;
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StringName font;
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StringName font_size;
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StringName font_color;
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const StringName input_event = StaticCString::create("input_event");
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const StringName gui_input = StaticCString::create("gui_input");
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const StringName window_input = StaticCString::create("window_input");
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StringName mouse_entered;
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StringName mouse_exited;
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StringName mouse_shape_entered;
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StringName mouse_shape_exited;
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StringName focus_entered;
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StringName focus_exited;
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const StringName tree_entered = StaticCString::create("tree_entered");
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const StringName tree_exiting = StaticCString::create("tree_exiting");
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const StringName tree_exited = StaticCString::create("tree_exited");
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const StringName ready = StaticCString::create("ready");
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const StringName _ready = StaticCString::create("_ready");
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StringName pre_sort_children;
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StringName sort_children;
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const StringName item_rect_changed = StaticCString::create("item_rect_changed");
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const StringName size_flags_changed = StaticCString::create("size_flags_changed");
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const StringName minimum_size_changed = StaticCString::create("minimum_size_changed");
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const StringName sleeping_state_changed = StaticCString::create("sleeping_state_changed");
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const StringName node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
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const StringName update = StaticCString::create("update");
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const StringName updated = StaticCString::create("updated");
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StringName finished;
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StringName animation_finished;
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StringName animation_changed;
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StringName animation_started;
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StringName RESET;
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const StringName line_separation = StaticCString::create("line_separation");
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const StringName font = StaticCString::create("font");
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const StringName font_size = StaticCString::create("font_size");
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const StringName font_color = StaticCString::create("font_color");
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StringName pose_updated;
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StringName skeleton_updated;
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StringName bone_enabled_changed;
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StringName show_rest_only_changed;
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const StringName mouse_entered = StaticCString::create("mouse_entered");
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const StringName mouse_exited = StaticCString::create("mouse_exited");
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const StringName mouse_shape_entered = StaticCString::create("mouse_shape_entered");
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const StringName mouse_shape_exited = StaticCString::create("mouse_shape_exited");
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const StringName focus_entered = StaticCString::create("focus_entered");
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const StringName focus_exited = StaticCString::create("focus_exited");
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StringName body_shape_entered;
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StringName body_entered;
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StringName body_shape_exited;
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StringName body_exited;
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const StringName pre_sort_children = StaticCString::create("pre_sort_children");
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const StringName sort_children = StaticCString::create("sort_children");
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StringName area_shape_entered;
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StringName area_shape_exited;
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const StringName finished = StaticCString::create("finished");
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const StringName animation_finished = StaticCString::create("animation_finished");
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const StringName animation_changed = StaticCString::create("animation_changed");
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const StringName animation_started = StaticCString::create("animation_started");
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const StringName RESET = StaticCString::create("RESET");
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StringName _ready;
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const StringName pose_updated = StaticCString::create("pose_updated");
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const StringName skeleton_updated = StaticCString::create("skeleton_updated");
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const StringName bone_enabled_changed = StaticCString::create("bone_enabled_changed");
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const StringName show_rest_only_changed = StaticCString::create("show_rest_only_changed");
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StringName screen_entered;
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StringName screen_exited;
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const StringName body_shape_entered = StaticCString::create("body_shape_entered");
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const StringName body_entered = StaticCString::create("body_entered");
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const StringName body_shape_exited = StaticCString::create("body_shape_exited");
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const StringName body_exited = StaticCString::create("body_exited");
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StringName _spatial_editor_group;
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StringName _request_gizmo;
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const StringName area_shape_entered = StaticCString::create("area_shape_entered");
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const StringName area_shape_exited = StaticCString::create("area_shape_exited");
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StringName offset;
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StringName rotation_mode;
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StringName rotate;
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StringName v_offset;
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StringName h_offset;
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const StringName screen_entered = StaticCString::create("screen_entered");
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const StringName screen_exited = StaticCString::create("screen_exited");
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StringName area_entered;
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StringName area_exited;
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const StringName _spatial_editor_group = StaticCString::create("_spatial_editor_group");
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const StringName _request_gizmo = StaticCString::create("_request_gizmo");
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StringName frame_changed;
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StringName texture_changed;
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const StringName offset = StaticCString::create("offset");
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const StringName rotation_mode = StaticCString::create("rotation_mode");
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const StringName rotate = StaticCString::create("rotate");
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const StringName h_offset = StaticCString::create("h_offset");
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const StringName v_offset = StaticCString::create("v_offset");
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StringName autoplay;
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StringName blend_times;
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StringName speed;
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const StringName area_entered = StaticCString::create("area_entered");
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const StringName area_exited = StaticCString::create("area_exited");
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NodePath path_pp;
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const StringName frame_changed = StaticCString::create("frame_changed");
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const StringName texture_changed = StaticCString::create("texture_changed");
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StringName default_; // "default", conflict with C++ keyword.
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const StringName autoplay = StaticCString::create("autoplay");
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const StringName blend_times = StaticCString::create("blend_times");
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const StringName speed = StaticCString::create("speed");
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StringName node_configuration_warning_changed;
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const NodePath path_pp = NodePath("..");
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StringName output;
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const StringName default_ = StaticCString::create("default"); // default would conflict with C++ keyword.
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const StringName output = StaticCString::create("output");
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StringName Master;
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const StringName Master = StaticCString::create("Master"); // Audio bus name.
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StringName window_input;
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const StringName theme_changed = StaticCString::create("theme_changed");
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const StringName shader = StaticCString::create("shader");
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const StringName shader_overrides_group = StaticCString::create("_shader_overrides_group_");
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const StringName shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
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StringName theme_changed;
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StringName shader_overrides_group;
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StringName shader_overrides_group_active;
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const StringName _custom_type_script = StaticCString::create("_custom_type_script");
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StringName _custom_type_script;
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const StringName pressed = StaticCString::create("pressed");
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const StringName id_pressed = StaticCString::create("id_pressed");
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const StringName toggled = StaticCString::create("toggled");
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StringName pressed;
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StringName id_pressed;
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StringName toggled;
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const StringName panel = StaticCString::create("panel");
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const StringName item_selected = StaticCString::create("item_selected");
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const StringName confirmed = StaticCString::create("confirmed");
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StringName panel;
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StringName item_selected;
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StringName confirmed;
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StringName text_changed;
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StringName text_submitted;
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StringName value_changed;
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const StringName text_changed = StaticCString::create("text_changed");
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const StringName text_submitted = StaticCString::create("text_submitted");
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const StringName value_changed = StaticCString::create("value_changed");
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};
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#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name
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