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Move singleton StringName definitions to header

This commit is contained in:
kobewi
2024-12-03 21:34:53 +01:00
parent 1f47e4c4e3
commit d3c9bee653
6 changed files with 126 additions and 404 deletions

View File

@@ -35,129 +35,121 @@
#include "core/string/string_name.h"
class SceneStringNames {
friend void register_scene_types();
friend void unregister_scene_types();
static SceneStringNames *singleton;
inline static SceneStringNames *singleton = nullptr;
public:
static void create() { singleton = memnew(SceneStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
SceneStringNames();
public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
StringName resized;
StringName draw;
StringName hidden;
StringName visibility_changed;
StringName input_event;
StringName gui_input;
StringName item_rect_changed;
StringName shader;
StringName tree_entered;
StringName tree_exiting;
StringName tree_exited;
StringName ready;
StringName size_flags_changed;
StringName minimum_size_changed;
StringName sleeping_state_changed;
StringName update;
StringName updated;
const StringName resized = StaticCString::create("resized");
const StringName draw = StaticCString::create("draw");
const StringName hidden = StaticCString::create("hidden");
const StringName visibility_changed = StaticCString::create("visibility_changed");
StringName line_separation;
StringName font;
StringName font_size;
StringName font_color;
const StringName input_event = StaticCString::create("input_event");
const StringName gui_input = StaticCString::create("gui_input");
const StringName window_input = StaticCString::create("window_input");
StringName mouse_entered;
StringName mouse_exited;
StringName mouse_shape_entered;
StringName mouse_shape_exited;
StringName focus_entered;
StringName focus_exited;
const StringName tree_entered = StaticCString::create("tree_entered");
const StringName tree_exiting = StaticCString::create("tree_exiting");
const StringName tree_exited = StaticCString::create("tree_exited");
const StringName ready = StaticCString::create("ready");
const StringName _ready = StaticCString::create("_ready");
StringName pre_sort_children;
StringName sort_children;
const StringName item_rect_changed = StaticCString::create("item_rect_changed");
const StringName size_flags_changed = StaticCString::create("size_flags_changed");
const StringName minimum_size_changed = StaticCString::create("minimum_size_changed");
const StringName sleeping_state_changed = StaticCString::create("sleeping_state_changed");
const StringName node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
const StringName update = StaticCString::create("update");
const StringName updated = StaticCString::create("updated");
StringName finished;
StringName animation_finished;
StringName animation_changed;
StringName animation_started;
StringName RESET;
const StringName line_separation = StaticCString::create("line_separation");
const StringName font = StaticCString::create("font");
const StringName font_size = StaticCString::create("font_size");
const StringName font_color = StaticCString::create("font_color");
StringName pose_updated;
StringName skeleton_updated;
StringName bone_enabled_changed;
StringName show_rest_only_changed;
const StringName mouse_entered = StaticCString::create("mouse_entered");
const StringName mouse_exited = StaticCString::create("mouse_exited");
const StringName mouse_shape_entered = StaticCString::create("mouse_shape_entered");
const StringName mouse_shape_exited = StaticCString::create("mouse_shape_exited");
const StringName focus_entered = StaticCString::create("focus_entered");
const StringName focus_exited = StaticCString::create("focus_exited");
StringName body_shape_entered;
StringName body_entered;
StringName body_shape_exited;
StringName body_exited;
const StringName pre_sort_children = StaticCString::create("pre_sort_children");
const StringName sort_children = StaticCString::create("sort_children");
StringName area_shape_entered;
StringName area_shape_exited;
const StringName finished = StaticCString::create("finished");
const StringName animation_finished = StaticCString::create("animation_finished");
const StringName animation_changed = StaticCString::create("animation_changed");
const StringName animation_started = StaticCString::create("animation_started");
const StringName RESET = StaticCString::create("RESET");
StringName _ready;
const StringName pose_updated = StaticCString::create("pose_updated");
const StringName skeleton_updated = StaticCString::create("skeleton_updated");
const StringName bone_enabled_changed = StaticCString::create("bone_enabled_changed");
const StringName show_rest_only_changed = StaticCString::create("show_rest_only_changed");
StringName screen_entered;
StringName screen_exited;
const StringName body_shape_entered = StaticCString::create("body_shape_entered");
const StringName body_entered = StaticCString::create("body_entered");
const StringName body_shape_exited = StaticCString::create("body_shape_exited");
const StringName body_exited = StaticCString::create("body_exited");
StringName _spatial_editor_group;
StringName _request_gizmo;
const StringName area_shape_entered = StaticCString::create("area_shape_entered");
const StringName area_shape_exited = StaticCString::create("area_shape_exited");
StringName offset;
StringName rotation_mode;
StringName rotate;
StringName v_offset;
StringName h_offset;
const StringName screen_entered = StaticCString::create("screen_entered");
const StringName screen_exited = StaticCString::create("screen_exited");
StringName area_entered;
StringName area_exited;
const StringName _spatial_editor_group = StaticCString::create("_spatial_editor_group");
const StringName _request_gizmo = StaticCString::create("_request_gizmo");
StringName frame_changed;
StringName texture_changed;
const StringName offset = StaticCString::create("offset");
const StringName rotation_mode = StaticCString::create("rotation_mode");
const StringName rotate = StaticCString::create("rotate");
const StringName h_offset = StaticCString::create("h_offset");
const StringName v_offset = StaticCString::create("v_offset");
StringName autoplay;
StringName blend_times;
StringName speed;
const StringName area_entered = StaticCString::create("area_entered");
const StringName area_exited = StaticCString::create("area_exited");
NodePath path_pp;
const StringName frame_changed = StaticCString::create("frame_changed");
const StringName texture_changed = StaticCString::create("texture_changed");
StringName default_; // "default", conflict with C++ keyword.
const StringName autoplay = StaticCString::create("autoplay");
const StringName blend_times = StaticCString::create("blend_times");
const StringName speed = StaticCString::create("speed");
StringName node_configuration_warning_changed;
const NodePath path_pp = NodePath("..");
StringName output;
const StringName default_ = StaticCString::create("default"); // default would conflict with C++ keyword.
const StringName output = StaticCString::create("output");
StringName Master;
const StringName Master = StaticCString::create("Master"); // Audio bus name.
StringName window_input;
const StringName theme_changed = StaticCString::create("theme_changed");
const StringName shader = StaticCString::create("shader");
const StringName shader_overrides_group = StaticCString::create("_shader_overrides_group_");
const StringName shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
StringName theme_changed;
StringName shader_overrides_group;
StringName shader_overrides_group_active;
const StringName _custom_type_script = StaticCString::create("_custom_type_script");
StringName _custom_type_script;
const StringName pressed = StaticCString::create("pressed");
const StringName id_pressed = StaticCString::create("id_pressed");
const StringName toggled = StaticCString::create("toggled");
StringName pressed;
StringName id_pressed;
StringName toggled;
const StringName panel = StaticCString::create("panel");
const StringName item_selected = StaticCString::create("item_selected");
const StringName confirmed = StaticCString::create("confirmed");
StringName panel;
StringName item_selected;
StringName confirmed;
StringName text_changed;
StringName text_submitted;
StringName value_changed;
const StringName text_changed = StaticCString::create("text_changed");
const StringName text_submitted = StaticCString::create("text_submitted");
const StringName value_changed = StaticCString::create("value_changed");
};
#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name