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Fix issues regarding reload of resources in imported scenes. Closes #10017

This commit is contained in:
Juan Linietsky
2017-08-31 18:57:03 -03:00
parent 909c1fd120
commit d39e79e7ec
11 changed files with 116 additions and 63 deletions

View File

@@ -382,20 +382,23 @@ void EditorNode::_fs_changed() {
continue;
if (E->get()->get_import_path() != String()) {
//imported resource
//this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback
//imported resource
#if 0
uint64_t mt = FileAccess::get_modified_time(E->get()->get_import_path());
if (mt != E->get()->get_import_last_modified_time()) {
print_line("success");
changed.push_back(E->get());
}
#endif
continue;
}
} else {
uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
if (mt != E->get()->get_last_modified_time()) {
changed.push_back(E->get());
}
if (mt != E->get()->get_last_modified_time()) {
changed.push_back(E->get());
}
}
@@ -410,6 +413,33 @@ void EditorNode::_fs_changed() {
_mark_unsaved_scenes();
}
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
print_line("reimporting");
List<String> scenes; //will load later
for (int i = 0; i < p_resources.size(); i++) {
String file_type = ResourceLoader::get_resource_type(p_resources[i]);
if (file_type == "PackedScene") {
scenes.push_back(p_resources[i]);
//reload later if needed, first go with normal resources
continue;
}
if (!ResourceCache::has(p_resources[i])) {
continue; //not loaded, no need to reload
}
//reload normally
Resource *resource = ResourceCache::get(p_resources[i]);
if (resource) {
resource->reload_from_file();
}
}
for (List<String>::Element *E = scenes.front(); E; E = E->next()) {
reload_scene(E->get());
}
}
void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
@@ -2857,6 +2887,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
dependency_errors.clear();
print_line("actually loading it");
Error err;
Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err);
if (!sdata.is_valid()) {
@@ -4179,30 +4210,25 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) {
void EditorNode::reload_scene(const String &p_path) {
//first of all, reload textures as they might have changed on disk
//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
print_line("reloading: " + p_path);
List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
if (E->get()->get_path().begins_with(p_path + "::")) //subresources of existing scene
if (E->get()->get_path().find("::") != -1) {
print_line(E->get()->get_path());
}
if (E->get()->get_path().begins_with(p_path + "::")) { //subresources of existing scene
to_clear.push_back(E->get());
if (!cast_to<Texture>(E->get().ptr()))
continue;
if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
continue;
if (!FileAccess::exists(E->get()->get_path()))
continue;
uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
if (mt != E->get()->get_last_modified_time()) {
E->get()->reload_from_file();
}
}
//so reload reloads everything, clear subresources of previous scene
while (to_clear.front()) {
print_line("bye bye: " + to_clear.front()->get()->get_path());
to_clear.front()->get()->set_path("");
to_clear.pop_front();
}
@@ -4234,7 +4260,8 @@ void EditorNode::reload_scene(const String &p_path) {
//remove scene
_remove_scene(scene_idx);
//reload scene
load_scene(p_path);
load_scene(p_path, true, false, true, true);
//adjust index so tab is back a the previous position
editor_data.move_edited_scene_to_index(scene_idx);
get_undo_redo()->clear_history();
@@ -4426,6 +4453,8 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout);
ClassDB::bind_method(D_METHOD("_check_gui_base_size"), &EditorNode::_check_gui_base_size);
ClassDB::bind_method(D_METHOD("_resources_reimported"), &EditorNode::_resources_reimported);
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
@@ -5454,6 +5483,7 @@ EditorNode::EditorNode() {
EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed");
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported");
{
List<StringName> tl;