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Fix issues regarding reload of resources in imported scenes. Closes #10017
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@@ -382,20 +382,23 @@ void EditorNode::_fs_changed() {
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continue;
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if (E->get()->get_import_path() != String()) {
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//imported resource
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//this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback
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//imported resource
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#if 0
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uint64_t mt = FileAccess::get_modified_time(E->get()->get_import_path());
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if (mt != E->get()->get_import_last_modified_time()) {
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print_line("success");
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changed.push_back(E->get());
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}
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#endif
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continue;
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}
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} else {
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uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
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uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
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if (mt != E->get()->get_last_modified_time()) {
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changed.push_back(E->get());
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}
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if (mt != E->get()->get_last_modified_time()) {
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changed.push_back(E->get());
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}
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}
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@@ -410,6 +413,33 @@ void EditorNode::_fs_changed() {
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_mark_unsaved_scenes();
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}
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void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
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print_line("reimporting");
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List<String> scenes; //will load later
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for (int i = 0; i < p_resources.size(); i++) {
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String file_type = ResourceLoader::get_resource_type(p_resources[i]);
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if (file_type == "PackedScene") {
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scenes.push_back(p_resources[i]);
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//reload later if needed, first go with normal resources
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continue;
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}
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if (!ResourceCache::has(p_resources[i])) {
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continue; //not loaded, no need to reload
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}
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//reload normally
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Resource *resource = ResourceCache::get(p_resources[i]);
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if (resource) {
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resource->reload_from_file();
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}
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}
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for (List<String>::Element *E = scenes.front(); E; E = E->next()) {
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reload_scene(E->get());
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}
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}
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void EditorNode::_sources_changed(bool p_exist) {
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if (waiting_for_first_scan) {
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@@ -2857,6 +2887,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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dependency_errors.clear();
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print_line("actually loading it");
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Error err;
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Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true, &err);
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if (!sdata.is_valid()) {
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@@ -4179,30 +4210,25 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) {
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void EditorNode::reload_scene(const String &p_path) {
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//first of all, reload textures as they might have changed on disk
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//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
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print_line("reloading: " + p_path);
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List<Ref<Resource> > cached;
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ResourceCache::get_cached_resources(&cached);
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List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
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for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
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if (E->get()->get_path().begins_with(p_path + "::")) //subresources of existing scene
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if (E->get()->get_path().find("::") != -1) {
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print_line(E->get()->get_path());
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}
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if (E->get()->get_path().begins_with(p_path + "::")) { //subresources of existing scene
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to_clear.push_back(E->get());
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if (!cast_to<Texture>(E->get().ptr()))
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continue;
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if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
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continue;
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if (!FileAccess::exists(E->get()->get_path()))
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continue;
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uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
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if (mt != E->get()->get_last_modified_time()) {
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E->get()->reload_from_file();
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}
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}
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//so reload reloads everything, clear subresources of previous scene
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while (to_clear.front()) {
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print_line("bye bye: " + to_clear.front()->get()->get_path());
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to_clear.front()->get()->set_path("");
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to_clear.pop_front();
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}
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@@ -4234,7 +4260,8 @@ void EditorNode::reload_scene(const String &p_path) {
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//remove scene
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_remove_scene(scene_idx);
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//reload scene
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load_scene(p_path);
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load_scene(p_path, true, false, true, true);
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//adjust index so tab is back a the previous position
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editor_data.move_edited_scene_to_index(scene_idx);
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get_undo_redo()->clear_history();
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@@ -4426,6 +4453,8 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout);
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ClassDB::bind_method(D_METHOD("_check_gui_base_size"), &EditorNode::_check_gui_base_size);
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ClassDB::bind_method(D_METHOD("_resources_reimported"), &EditorNode::_resources_reimported);
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ADD_SIGNAL(MethodInfo("play_pressed"));
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ADD_SIGNAL(MethodInfo("pause_pressed"));
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ADD_SIGNAL(MethodInfo("stop_pressed"));
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@@ -5454,6 +5483,7 @@ EditorNode::EditorNode() {
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EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed");
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EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
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EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported");
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{
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List<StringName> tl;
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