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Fix issues regarding reload of resources in imported scenes. Closes #10017
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@@ -1509,6 +1509,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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if (!is_scanning()) {
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emit_signal("filesystem_changed");
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}
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emit_signal("resources_reimported", p_files);
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}
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void EditorFileSystem::_bind_methods() {
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@@ -1524,6 +1526,7 @@ void EditorFileSystem::_bind_methods() {
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ADD_SIGNAL(MethodInfo("filesystem_changed"));
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ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
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ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
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}
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void EditorFileSystem::_update_extensions() {
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