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Change default ninepatch mode to scaling
Changes default ninepatch mode to preserve compatibility, and renames default mode to 'fixed'. Also adds an editor restart to changing ninepatch mode and software skinning, which will be more user friendly.
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@@ -2448,9 +2448,9 @@ VisualServer::VisualServer() {
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GLOBAL_DEF(sz_balance_render_tree, 0.0f);
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ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/2d/options/use_software_skinning", true);
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GLOBAL_DEF("rendering/2d/options/ninepatch_mode", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Default,Scaling"));
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GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true);
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GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Fixed,Scaling"));
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GLOBAL_DEF("rendering/batching/options/use_batching", true);
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GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
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