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Fix the logic to restart the Godot application
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@@ -102,8 +102,6 @@ String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_activity_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission);
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