1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Update Node::get_configuration_warnings signature

This commit is contained in:
RedMser
2023-07-05 15:41:44 +02:00
parent bf37a9bac6
commit d3852deaa4
132 changed files with 217 additions and 213 deletions

View File

@@ -87,8 +87,8 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
}
#endif
PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
Array MultiplayerSpawner::get_configuration_warnings() const {
Array warnings = Node::get_configuration_warnings();
if (spawn_path.is_empty() || !has_node(spawn_path)) {
warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));