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Update Node::get_configuration_warnings signature
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@@ -87,8 +87,8 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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#endif
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PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
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PackedStringArray warnings = Node::get_configuration_warnings();
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Array MultiplayerSpawner::get_configuration_warnings() const {
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Array warnings = Node::get_configuration_warnings();
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if (spawn_path.is_empty() || !has_node(spawn_path)) {
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warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
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