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Add draw indirect to Rendering Device
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@@ -1172,6 +1172,7 @@ public:
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void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size);
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void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0);
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void draw_list_draw_indirect(DrawListID p_list, bool p_use_indices, RID p_buffer, uint32_t p_offset = 0, uint32_t p_draw_count = 1, uint32_t p_stride = 0);
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void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect);
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void draw_list_disable_scissor(DrawListID p_list);
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