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Decrease the default depth of field bokeh quality

This makes depth of field perform better out of the box, with little
visual difference.
This commit is contained in:
Hugo Locurcio
2021-07-10 02:18:38 +02:00
parent 62047e4e48
commit d364ff2087
2 changed files with 3 additions and 3 deletions

View File

@@ -2831,8 +2831,8 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);