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Remove redundant buttons
Now the Load button is alone on its line, we probably need to find it a better place.
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@@ -48,10 +48,7 @@ class SampleLibraryEditor : public Panel {
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SamplePlayer *player;
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Ref<SampleLibrary> sample_library;
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Button *stop;
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Button *play;
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Button *load;
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Button *_delete;
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Tree *tree;
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bool is_playing;
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Object *last_sample_playing;
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@@ -61,12 +58,9 @@ class SampleLibraryEditor : public Panel {
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ConfirmationDialog *dialog;
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void _play_pressed();
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void _stop_pressed();
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void _load_pressed();
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void _file_load_request(const DVector<String>& p_path);
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void _delete_pressed();
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void _delete_confirm_pressed();
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void _update_library();
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void _item_edited();
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