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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

-Improve resource previews

-Also fixed draw_texture_rect() tile parameter
This commit is contained in:
Juan Linietsky
2016-05-23 17:10:26 -03:00
parent b777b32470
commit d3495b128a
27 changed files with 1244 additions and 320 deletions

View File

@@ -1,300 +1,199 @@
#include "mesh_editor_plugin.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/body_shape.h"
#include "scene/gui/box_container.h"
#include "scene/3d/navigation_mesh.h"
#include "spatial_editor_plugin.h"
void MeshEditor::_input_event(InputEvent p_event) {
void MeshInstanceEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
options->hide();
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
rot_x-=p_event.mouse_motion.relative_y*0.01;
rot_y-=p_event.mouse_motion.relative_x*0.01;
if (rot_x<-Math_PI/2)
rot_x=-Math_PI/2;
else if (rot_x>Math_PI/2) {
rot_x=Math_PI/2;
}
_update_rotation();
}
}
void MeshEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
//it's in propertyeditor so.. could be moved around
light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
first_enter=false;
}
}
if (p_what==NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
}
}
void MeshEditor::_update_rotation() {
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node=p_mesh;
Transform t;
t.basis.rotate(Vector3(0, 1, 0), rot_y);
t.basis.rotate(Vector3(1, 0, 0), rot_x);
mesh_instance->set_transform(t);
}
void MeshInstanceEditor::_menu_option(int p_option) {
void MeshEditor::edit(Ref<Mesh> p_mesh) {
mesh=p_mesh;
mesh_instance->set_mesh(mesh);
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
err_dialog->popup_centered_minsize();
hide();
} else {
rot_x=0;
rot_y=0;
_update_rotation();
}
}
void MeshEditor::_button_pressed(Node* p_button) {
if (p_button==light_1_switch) {
light1->set_enabled(!light_1_switch->is_pressed());
}
if (p_button==light_2_switch) {
light2->set_enabled(!light_2_switch->is_pressed());
}
}
void MeshEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
}
MeshEditor::MeshEditor() {
viewport = memnew( Viewport );
Ref<World> world;
world.instance();
viewport->set_world(world); //use own world
add_child(viewport);
viewport->set_process_input(false);
camera = memnew( Camera );
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
camera->set_perspective(45,0.1,10);
viewport->add_child(camera);
light1 = memnew( DirectionalLight );
light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
viewport->add_child(light1);
light2 = memnew( DirectionalLight );
light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
viewport->add_child(light2);
mesh_instance = memnew( MeshInstance );
viewport->add_child(mesh_instance);
set_custom_minimum_size(Size2(1,150));
HBoxContainer *hb = memnew( HBoxContainer );
add_child(hb);
hb->set_area_as_parent_rect(2);
hb->add_spacer();
VBoxContainer *vb_light = memnew( VBoxContainer );
hb->add_child(vb_light);
light_1_switch = memnew( TextureButton );
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
light_2_switch = memnew( TextureButton );
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
first_enter=true;
rot_x=0;
rot_y=0;
}
void MeshEditorPlugin::edit(Object *p_object) {
Mesh * s = p_object->cast_to<Mesh>();
if (!s)
return;
}
switch(p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
return;
}
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
if (!instance)
continue;
Ref<Mesh> m = instance->get_mesh();
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
if (shape.is_null())
continue;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
ur->add_do_method(instance,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(instance,"remove_child",body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node==get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
if (trimesh_shape)
ur->create_action(TTR("Create Trimesh Shape"));
else
ur->create_action(TTR("Create Convex Shape"));
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
nmi->set_navigation_mesh(nmesh);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node,"add_child",nmi);
ur->add_do_method(nmi,"set_owner",owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node,"remove_child",nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
}
mesh_editor->edit(Ref<Mesh>(s));
}
void MeshInstanceEditor::_create_outline_mesh() {
bool MeshEditorPlugin::handles(Object *p_object) const {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->popup_centered_minsize();
return;
}
MeshInstance *mi = memnew( MeshInstance );
mi->set_mesh(mesho);
Node *owner=node->get_owner();
if (get_tree()->get_edited_scene_root()==node) {
owner=node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node,"add_child",mi);
ur->add_do_method(mi,"set_owner",owner);
ur->add_do_reference(mi);
ur->add_undo_method(node,"remove_child",mi);
ur->commit_action();
return p_object->is_type("Mesh");
}
void MeshInstanceEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew( MenuButton );
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("Mesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->connect("item_pressed", this,"_menu_option");
outline_dialog = memnew( ConfirmationDialog );
outline_dialog->set_title(TTR("Create Outline Mesh"));
outline_dialog->get_ok()->set_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
outline_dialog->add_child(outline_dialog_vbc);
outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew( SpinBox );
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_val(0.05);
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed",this,"_create_outline_mesh");
err_dialog = memnew( AcceptDialog );
add_child(err_dialog);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
void MeshEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
mesh_editor->show();
// mesh_editor->set_process(true);
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
mesh_editor->hide();
// mesh_editor->set_process(false);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
editor=p_node;
mesh_editor = memnew( MeshInstanceEditor );
editor->get_viewport()->add_child(mesh_editor);
mesh_editor = memnew( MeshEditor );
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
mesh_editor->hide();
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
MeshEditorPlugin::~MeshEditorPlugin()
{
}