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#18051: Do not use var in a for-loop, or where type is not obvious
(cherry picked from commit e59fad3924)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
72bcacf2b6
commit
d330bee1c2
@@ -221,9 +221,9 @@ namespace Godot
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{
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var orth = this;
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for (var i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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for (var j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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{
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real_t v = orth[i, j];
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@@ -238,7 +238,7 @@ namespace Godot
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}
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}
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for (var i = 0; i < 24; i++)
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for (int i = 0; i < 24; i++)
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{
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if (orthoBases[i] == orth)
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return i;
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@@ -413,8 +413,8 @@ namespace Godot
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(_x[2] - _z[0]) * inv_s
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);
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} else {
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var s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
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var inv_s = 1f / s;
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real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
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real_t inv_s = 1f / s;
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return new Quat(
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(_x[2] + _z[0]) * inv_s,
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(_y[2] + _z[1]) * inv_s,
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