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Fix wrong error messages for invalid arguments when calling functions through call

Fixes #25505
This commit is contained in:
Bojidar Marinov
2019-01-31 17:02:18 +02:00
parent 35bb52011a
commit d2e43475b5

View File

@@ -1083,7 +1083,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (argc >= 1) {
methodstr = String(*argptrs[0]) + " (via call)";
if (err.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) {
err.argument -= 1;
err.argument += 1;
}
}
} else if (methodstr == "free") {