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EditorNode: Add function to load file as scene or resource

This commit is contained in:
Lars Pettersson
2024-12-28 17:40:50 +01:00
parent c2ba0a8646
commit d2d02d0ea8
16 changed files with 57 additions and 142 deletions

View File

@@ -1806,7 +1806,7 @@ void SceneTreeDock::_node_strip_signal_inheritance(Node *p_node) {
}
void SceneTreeDock::_load_request(const String &p_path) {
EditorNode::get_singleton()->open_request(p_path);
EditorNode::get_singleton()->load_scene(p_path);
_local_tree_selected();
}