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EditorNode: Add function to load file as scene or resource
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@@ -1597,7 +1597,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven
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if (selection.size() == 1) {
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CanvasItem *ci = selection.front()->get();
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if (!ci->get_scene_file_path().is_empty() && ci != EditorNode::get_singleton()->get_edited_scene()) {
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EditorNode::get_singleton()->open_request(ci->get_scene_file_path());
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EditorNode::get_singleton()->load_scene(ci->get_scene_file_path());
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return true;
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}
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}
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