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EditorNode: Add function to load file as scene or resource
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@@ -1232,10 +1232,8 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
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}
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String resource_type = ResourceLoader::get_resource_type(fpath);
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if (resource_type == "PackedScene" || resource_type == "AnimationLibrary") {
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bool is_imported = false;
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{
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List<String> importer_exts;
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ResourceImporterScene::get_scene_importer_extensions(&importer_exts);
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@@ -1250,10 +1248,8 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
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if (is_imported) {
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SceneImportSettingsDialog::get_singleton()->open_settings(p_path, resource_type);
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} else if (resource_type == "PackedScene") {
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EditorNode::get_singleton()->open_request(fpath);
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} else {
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EditorNode::get_singleton()->load_resource(fpath);
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EditorNode::get_singleton()->load_scene_or_resource(fpath);
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}
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} else if (ResourceLoader::is_imported(fpath)) {
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// If the importer has advanced settings, show them.
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@@ -1273,7 +1269,6 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
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if (!used_advanced_settings) {
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EditorNode::get_singleton()->load_resource(fpath);
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}
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} else {
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EditorNode::get_singleton()->load_resource(fpath);
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}
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