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Add static methods for creating Image and ImageTexture

This commit is contained in:
kobewi
2022-05-04 01:49:20 +02:00
parent ca18a02e00
commit d2900429e8
42 changed files with 117 additions and 243 deletions

View File

@@ -165,14 +165,9 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
// Overlay and thumbnail need the same format for `blend_rect` to work.
thumbnail->convert(Image::FORMAT_RGBA8);
thumbnail->blend_rect(overlay, overlay->get_used_rect(), overlay_pos);
preview_images[i].button->set_icon(ImageTexture::create_from_image(thumbnail));
Ref<ImageTexture> tex;
tex.instantiate();
tex->create_from_image(thumbnail);
preview_images[i].button->set_icon(tex);
// Make it clearer that clicking it will open an external link
preview_images[i].button->set_default_cursor_shape(Control::CURSOR_POINTING_HAND);
} else {
@@ -790,9 +785,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
} break;
}
Ref<ImageTexture> tex;
tex.instantiate();
tex->create_from_image(image);
Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, tex);
image_set = true;