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Add static methods for creating Image and ImageTexture
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@@ -97,7 +97,6 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
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return p_texture;
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}
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Ref<ImageTexture> texture(memnew(ImageTexture));
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Ref<Image> img = p_texture->get_image();
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ERR_FAIL_NULL_V(img, Ref<Texture2D>());
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img = img->duplicate();
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@@ -109,14 +108,12 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
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img->flip_x();
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}
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texture->create_from_image(img);
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return texture;
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return ImageTexture::create_from_image(img);
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}
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#ifdef MODULE_SVG_ENABLED
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// See also `generate_icon()` in `scene/resources/default_theme.cpp`.
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static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, float p_saturation = 1.0, Dictionary p_convert_colors = Dictionary()) {
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Ref<ImageTexture> icon = memnew(ImageTexture);
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Ref<Image> img = memnew(Image);
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// Upsample icon generation only if the editor scale isn't an integer multiplier.
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@@ -129,9 +126,9 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color,
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if (p_saturation != 1.0) {
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img->adjust_bcs(1.0, 1.0, p_saturation);
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}
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icon->create_from_image(img); // in this case filter really helps
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return icon;
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// In this case filter really helps.
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return ImageTexture::create_from_image(img);
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}
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#endif
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