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Fixes memory leak with lightmap part 2
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@@ -3404,6 +3404,8 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() {
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RD::get_singleton()->free(scene_state.gi_probe_buffer);
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RD::get_singleton()->free(scene_state.directional_light_buffer);
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RD::get_singleton()->free(scene_state.light_buffer);
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RD::get_singleton()->free(scene_state.lightmap_buffer);
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RD::get_singleton()->free(scene_state.lightmap_capture_buffer);
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RD::get_singleton()->free(scene_state.reflection_buffer);
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RD::get_singleton()->free(scene_state.decal_buffer);
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memdelete_arr(scene_state.instances);
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