You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-17 14:11:06 +00:00
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
This commit is contained in:
@@ -358,7 +358,7 @@ CopyEffects::~CopyEffects() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) {
|
||||
void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one, bool p_sanitize_inf_nan) {
|
||||
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
|
||||
ERR_FAIL_NULL(uniform_set_cache);
|
||||
MaterialStorage *material_storage = MaterialStorage::get_singleton();
|
||||
@@ -381,6 +381,10 @@ void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, cons
|
||||
copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE;
|
||||
}
|
||||
|
||||
if (p_sanitize_inf_nan) {
|
||||
copy.push_constant.flags |= COPY_FLAG_SANITIZE_INF_NAN;
|
||||
}
|
||||
|
||||
copy.push_constant.section[0] = p_rect.position.x;
|
||||
copy.push_constant.section[1] = p_rect.position.y;
|
||||
copy.push_constant.section[2] = p_rect.size.width;
|
||||
|
||||
@@ -131,6 +131,7 @@ private:
|
||||
COPY_FLAG_FORCE_LUMINANCE = (1 << 6),
|
||||
COPY_FLAG_ALL_SOURCE = (1 << 7),
|
||||
COPY_FLAG_ALPHA_TO_ONE = (1 << 8),
|
||||
COPY_FLAG_SANITIZE_INF_NAN = (1 << 9),
|
||||
};
|
||||
|
||||
struct CopyPushConstant {
|
||||
@@ -323,7 +324,7 @@ public:
|
||||
|
||||
bool get_prefer_raster_effects() { return prefer_raster_effects; }
|
||||
|
||||
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
|
||||
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false, bool p_sanitize_inf_nan = false);
|
||||
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
|
||||
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
|
||||
void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
|
||||
|
||||
@@ -412,7 +412,7 @@ void SSEffects::copy_internal_texture_to_last_frame(Ref<RenderSceneBuffersRD> p_
|
||||
Size2i dest_size = RD::get_singleton()->texture_size(dest);
|
||||
|
||||
if (m == 0 && source_size == dest_size) {
|
||||
p_copy_effects.copy_to_rect(source, dest, Rect2i(Vector2i(), source_size));
|
||||
p_copy_effects.copy_to_rect(source, dest, Rect2i(Vector2i(), source_size), false, false, false, false, false, true);
|
||||
} else {
|
||||
p_copy_effects.make_mipmap(source, dest, dest_size);
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
||||
#define FLAG_FORCE_LUMINANCE (1 << 6)
|
||||
#define FLAG_COPY_ALL_SOURCE (1 << 7)
|
||||
#define FLAG_ALPHA_TO_ONE (1 << 8)
|
||||
#define FLAG_SANITIZE_INF_NAN (1 << 9)
|
||||
|
||||
layout(push_constant, std430) uniform Params {
|
||||
ivec4 section;
|
||||
@@ -226,6 +227,11 @@ void main() {
|
||||
color.a = 1.0;
|
||||
}
|
||||
|
||||
if (bool(params.flags & FLAG_SANITIZE_INF_NAN)) {
|
||||
color = mix(color, vec4(100.0, 100.0, 100.0, 1.0), isinf(color));
|
||||
color = mix(color, vec4(100.0, 100.0, 100.0, 1.0), isnan(color));
|
||||
}
|
||||
|
||||
imageStore(dest_buffer, pos + params.target, color);
|
||||
|
||||
#endif // MODE_SIMPLE_COPY
|
||||
|
||||
Reference in New Issue
Block a user