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Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
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@@ -15,6 +15,7 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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#define FLAG_FORCE_LUMINANCE (1 << 6)
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#define FLAG_COPY_ALL_SOURCE (1 << 7)
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#define FLAG_ALPHA_TO_ONE (1 << 8)
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#define FLAG_SANITIZE_INF_NAN (1 << 9)
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layout(push_constant, std430) uniform Params {
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ivec4 section;
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@@ -226,6 +227,11 @@ void main() {
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color.a = 1.0;
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}
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if (bool(params.flags & FLAG_SANITIZE_INF_NAN)) {
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color = mix(color, vec4(100.0, 100.0, 100.0, 1.0), isinf(color));
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color = mix(color, vec4(100.0, 100.0, 100.0, 1.0), isnan(color));
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}
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imageStore(dest_buffer, pos + params.target, color);
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#endif // MODE_SIMPLE_COPY
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