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mirror of https://github.com/godotengine/godot.git synced 2025-12-07 17:36:07 +00:00

Float literals - fix math classes to allow 32 bit calculations

Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations, and cast to (real_t) or (float) as appropriate.

This ensures that appropriate calculations will be done at 32 bits when real_t is compiled as float, rather than promoted to 64 bits.
This commit is contained in:
lawnjelly
2022-02-24 08:41:35 +00:00
parent ae9fa90091
commit d24c715678
25 changed files with 264 additions and 264 deletions

View File

@@ -83,7 +83,7 @@ int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_ind
real_t dist_min = p.distance_to(min);
real_t dist_max = p.distance_to(max);
if ((dist_min * dist_max) < CMP_EPSILON) { //intersection, test point by point
if ((dist_min * dist_max) < (real_t)CMP_EPSILON) { //intersection, test point by point
int under_count = 0;
@@ -213,7 +213,7 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons
bounds.expand_to(p_points[i]);
}
Vector3 half_extents = bounds.size / 2.0;
Vector3 half_extents = bounds.size / 2;
return _get_points_inside(nodes.size() + 1, p_points, indices, bounds.pos + half_extents, half_extents, p_point_count);
#endif
}
@@ -530,7 +530,7 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius) {
ERR_FAIL_COND(aabb.has_no_area());
int top = _bsp_create_node(faces_r.ptr(), indices, planes, nodes, aabb.get_longest_axis_size() * 0.0001);
int top = _bsp_create_node(faces_r.ptr(), indices, planes, nodes, aabb.get_longest_axis_size() * 0.0001f);
if (top < 0) {
nodes.clear();