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Fix crash in editor when setting SubViewport.size to zero
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2. Also fix `RendererViewport::viewport_set_size` fail condition.
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@@ -844,7 +844,7 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca
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}
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void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
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ERR_FAIL_COND(p_width < 0 && p_height < 0);
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ERR_FAIL_COND(p_width < 0 || p_height < 0);
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_COND(!viewport);
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