You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
C#: Use get_instance_binding instead of set
(cherry picked from commit a351c4bbe3)
This commit is contained in:
committed by
Rémi Verschelde
parent
5e2477e571
commit
d2433970c9
@@ -364,7 +364,7 @@ class CSharpLanguage : public ScriptLanguage {
|
||||
public:
|
||||
static void *get_instance_binding(Object *p_object);
|
||||
static void *get_existing_instance_binding(Object *p_object);
|
||||
static void set_instance_binding(Object *p_object, void *p_binding);
|
||||
static void *get_instance_binding_with_setup(Object *p_object);
|
||||
static bool has_instance_binding(Object *p_object);
|
||||
|
||||
const Mutex &get_language_bind_mutex() {
|
||||
|
||||
Reference in New Issue
Block a user