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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #107855 from aaronfranke/scene-import-no-singleton

Remove ResourceImporterScene singletons in favor of local usage
This commit is contained in:
Rémi Verschelde
2025-11-01 19:04:46 +01:00
6 changed files with 60 additions and 108 deletions

View File

@@ -7844,11 +7844,13 @@ EditorNode::EditorNode() {
import_shader_file.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
Ref<ResourceImporterScene> import_scene = memnew(ResourceImporterScene("PackedScene", true));
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
Ref<ResourceImporterScene> import_model_as_scene;
import_model_as_scene.instantiate("PackedScene");
ResourceFormatImporter::get_singleton()->add_importer(import_model_as_scene);
Ref<ResourceImporterScene> import_animation = memnew(ResourceImporterScene("AnimationLibrary", true));
ResourceFormatImporter::get_singleton()->add_importer(import_animation);
Ref<ResourceImporterScene> import_model_as_animation;
import_model_as_animation.instantiate("AnimationLibrary");
ResourceFormatImporter::get_singleton()->add_importer(import_model_as_animation);
{
Ref<EditorSceneFormatImporterCollada> import_collada;