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C#: Fix cs_files glue mismatch bug

This commit is contained in:
Ignacio Etcheverry
2018-09-12 02:50:16 +02:00
parent e558e1ec09
commit d21c64cc3b
5 changed files with 20 additions and 16 deletions

View File

@@ -33,6 +33,7 @@
#include "core/vector.h"
#include "main/main.h"
#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -268,7 +269,7 @@ String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
GDMono::get_singleton()->get_api_editor_hash();
return String::num_uint64(api_hash) +
"_" + String::num_uint64(BindingsGenerator::get_version()) +
"_" + String::num_uint64(BindingsGenerator::get_cs_glue_version());
"_" + String::num_uint64(CS_GLUE_VERSION);
}
bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {