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C#: Fix cs_files glue mismatch bug
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@@ -33,6 +33,7 @@
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#include "core/vector.h"
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#include "main/main.h"
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#include "../glue/cs_glue_version.gen.h"
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_marshal.h"
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@@ -268,7 +269,7 @@ String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
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GDMono::get_singleton()->get_api_editor_hash();
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return String::num_uint64(api_hash) +
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"_" + String::num_uint64(BindingsGenerator::get_version()) +
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"_" + String::num_uint64(BindingsGenerator::get_cs_glue_version());
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"_" + String::num_uint64(CS_GLUE_VERSION);
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}
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bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
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