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Fix mouse position with screen transform
When a Viewport is not directly attached to the screen, the function `Viewport::get_mouse_position` can't rely on `get_screen_transform`, because that function is ambiguous in these situations. In these cases it is necessary to use the mouse position from the most recent mouse IputEvent.
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@@ -2475,6 +2475,14 @@ Transform2D Window::get_popup_base_transform() const {
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return popup_base_transform;
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}
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bool Window::is_directly_attached_to_screen() const {
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if (get_embedder()) {
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return get_embedder()->is_directly_attached_to_screen();
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}
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// Distinguish between the case that this is a native Window and not inside the tree.
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return is_inside_tree();
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}
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void Window::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
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ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
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