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Add tooltip for in-editor FPS display in 3D viewport
Also enhance Control/Label documentation about tooltips and mouse filter, as it took me a while to understand why Labels didn't show tooltips. Closes #26082.
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@@ -2262,7 +2262,7 @@ void SpatialEditorViewport::_notification(int p_what) {
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if (show_fps) {
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String text;
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const float temp_fps = Engine::get_singleton()->get_frames_per_second();
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text += TTR("FPS") + ": " + itos(temp_fps) + " (" + String::num(1000.0f / temp_fps, 2) + " ms)";
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text += TTR(vformat("FPS: %d (%s ms)", temp_fps, String::num(1000.0f / temp_fps, 2)));
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fps_label->set_text(text);
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}
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@@ -3554,6 +3554,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
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fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
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surface->add_child(fps_label);
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fps_label->hide();
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