1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Add tooltip for in-editor FPS display in 3D viewport

Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.

Closes #26082.
This commit is contained in:
Rémi Verschelde
2019-02-20 12:07:49 +01:00
parent f41439c84b
commit d1f68e2eaf
3 changed files with 6 additions and 4 deletions

View File

@@ -2262,7 +2262,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (show_fps) {
String text;
const float temp_fps = Engine::get_singleton()->get_frames_per_second();
text += TTR("FPS") + ": " + itos(temp_fps) + " (" + String::num(1000.0f / temp_fps, 2) + " ms)";
text += TTR(vformat("FPS: %d (%s ms)", temp_fps, String::num(1000.0f / temp_fps, 2)));
fps_label->set_text(text);
}
@@ -3554,6 +3554,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
surface->add_child(fps_label);
fps_label->hide();