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GDScript: Do not produce UNUSED_SIGNAL warning for common implicit uses

This commit is contained in:
Danil Alexeev
2024-03-19 15:02:54 +03:00
parent fe01776f05
commit d1e2afaae3
3 changed files with 63 additions and 8 deletions

View File

@@ -3113,6 +3113,26 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call);
}
}
#ifdef DEBUG_ENABLED
// Consider `Signal(self, "my_signal")` as an implicit use of the signal.
if (builtin_type == Variant::SIGNAL && p_call->arguments.size() >= 2) {
const GDScriptParser::ExpressionNode *object_arg = p_call->arguments[0];
if (object_arg && object_arg->type == GDScriptParser::Node::SELF) {
const GDScriptParser::ExpressionNode *signal_arg = p_call->arguments[1];
if (signal_arg && signal_arg->is_constant) {
const StringName &signal_name = signal_arg->reduced_value;
if (parser->current_class->has_member(signal_name)) {
const GDScriptParser::ClassNode::Member &member = parser->current_class->get_member(signal_name);
if (member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
member.signal->usages++;
}
}
}
}
}
#endif
p_call->set_datatype(call_type);
return;
} else if (GDScriptUtilityFunctions::function_exists(function_name)) {
@@ -3345,6 +3365,20 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
parser->push_warning(p_call, GDScriptWarning::STATIC_CALLED_ON_INSTANCE, p_call->function_name, caller_type);
}
// Consider `emit_signal()`, `connect()`, and `disconnect()` as implicit uses of the signal.
if (is_self && (p_call->function_name == SNAME("emit_signal") || p_call->function_name == SNAME("connect") || p_call->function_name == SNAME("disconnect")) && !p_call->arguments.is_empty()) {
const GDScriptParser::ExpressionNode *signal_arg = p_call->arguments[0];
if (signal_arg && signal_arg->is_constant) {
const StringName &signal_name = signal_arg->reduced_value;
if (parser->current_class->has_member(signal_name)) {
const GDScriptParser::ClassNode::Member &member = parser->current_class->get_member(signal_name);
if (member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
member.signal->usages++;
}
}
}
}
#endif // DEBUG_ENABLED
call_type = return_type;