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Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
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@@ -32,7 +32,7 @@
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#define NAVIGATIONPOLYGONEDITORPLUGIN_H
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/2d/navigation_polygon.h"
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#include "scene/2d/navigation_region_2d.h"
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class NavigationPolygonEditor : public AbstractPolygon2DEditor {
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