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Rename more 2D and 3D nodes to follow convention

Rename editor plugins to match the new node names.
This commit is contained in:
Rémi Verschelde
2020-03-27 08:44:44 +01:00
parent c3a760c507
commit d1acbbce7f
91 changed files with 850 additions and 861 deletions

View File

@@ -30,9 +30,9 @@
#include "multimesh_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
void MultiMeshEditor::_node_removed(Node *p_node) {
@@ -287,7 +287,7 @@ MultiMeshEditor::MultiMeshEditor() {
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("MultiMesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance", "EditorIcons"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance3D", "EditorIcons"));
options->get_popup()->add_item(TTR("Populate Surface"));
options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));